Friday, 30 December 2011

Hotel Del Coronado Exterior Model: Lighting Experiment

Hotel Del Coronado Exterior Model: Basic un-textured Renders

 I have completed the modelling for the exterior of the Hotel Del Coronado. I have done some basic renders with default lighting. In addition I have added a cloud texture to the background plane.


I have exported the render into Photoshop to add the gothic palm tree silhouetted foreground.

Wednesday, 21 December 2011

Hallway Scene Progress 4

Model complete. Inserted picture frame on top of what Kay has given in terms of door handles, lights and door number plaques. Next stop UV mapping!


Hotel Del Coronado Exterior Concept

Tuesday, 20 December 2011

Hallway Scene Progress 3

Making a push with the hallway scene now. I've made more tweaks to the walls to help line everything up better and I've also added in the coving and chair rail to the scene. I've also added so extra lighting to help make the scene a little darker as is typical of film noir style.



Now I'm just need to insert the door handles and lights Kay has modelled an I think we are nearly there!

Detective Texture Refinements





Friday, 16 December 2011

Grrr!

I have just opened my file for the detective rigging and, despite it being fine when I saved it, everything has broken. The model has completely disappeared and the rigging itself is all over the place. Unless I can find an earlier version saved I may have to start the rigging over again :(

Wednesday, 14 December 2011

Hallway Scene Progress 2

I've now started adding some of the details to the scene namely the skirting board around the bottom of the wall in the scene. I've also had a play around with the wall to stop them from twisting as the doors won't line up properly. That said, I'm pleased with how it looks so far, it seems to work well and fit together nicely despite the odd angles and shapes.

Detective Model Progress: UV Map


Monday, 12 December 2011

Hallway Scene Progress

I've started adding the doors to the scene, but german expressionist walls aren't easy to match up with other objects. I've also used a lattice deformer to distort the doors and make them a little more in line with the concept and style we're aiming for.